@startuml
sprite $fighter_jet [48x48/16] {
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!define FA5_FIGHTER_JET(_alias) ENTITY(rectangle,black,fighter_jet,_alias,FA5 FIGHTER_JET)
!define FA5_FIGHTER_JET(_alias, _label) ENTITY(rectangle,black,fighter_jet,_label, _alias,FA5 FIGHTER_JET)
!define FA5_FIGHTER_JET(_alias, _label, _shape) ENTITY(_shape,black,fighter_jet,_label, _alias,FA5 FIGHTER_JET)
!define FA5_FIGHTER_JET(_alias, _label, _shape, _color) ENTITY(_shape,_color,fighter_jet,_label, _alias,FA5 FIGHTER_JET)
skinparam folderBackgroundColor<<FA5 FIGHTER_JET>> White
@enduml